AoeStats
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Oasis

509699441Analyzed
3v3 RM · 17d ago on Sep 27, 2026· 57m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Maya · Belgium
1204
+16
🇧🇪 Varangians · Belgium
1180
+17
🇧🇪 Muisca · Belgium
1167
+17
vs
🇹🇷 Huns · Türkiye
1225
-18
🇹🇷 Goths · Türkiye
1212
-17
🇹🇷 Bohemians · Türkiye
1161
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,161 8:52 25:30 43:03 ⚔ Champis into Archers
36 2,084 11:53 17:00 43:23 ⛏ Fast Castle
31 1,781 9:46 23:43 35:07 ⚔ Archer Rush
28 1,575 11:40 26:57 44:19 ⚔ Skirmisher Rush
20 1,168 10:55 21:54 39:06 ⚔ Scout Rush
16 940 11:33 23:53 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,565 17,440 18,990 950 76,945 79,923
26,190 17,415 15,380 4,705 63,690 66,080
17,945 20,269 18,770 3,200 60,184 71,786
26,610 16,251 8,755 2,970 54,586 60,440
23,550 16,155 11,720 1,750 53,175 57,147
13,785 14,188 5,170 3,225 36,368 39,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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