AoeStats
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Oasis

509693065Analyzed
3v3 RM · 17d ago on Sep 27, 2026· 32m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1290
+13
🇦🇷 Burgundians · Argentina
1264
+14
🇦🇷 Lithuanians · Argentina
1119
+20
vs
🇹🇷 Huns · Türkiye
1242
-17
🇹🇷 Romans · Türkiye
1228
-16
🇹🇷 Bohemians · Türkiye
1175
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,604 9:35 20:56 — ⚔ Scout Rush
43 1,398 11:03 15:31 — ⛏ Fast Castle
31 1,001 11:36 18:01 32:03
21 692 11:45 19:17 — ⛏ Fast Castle
17 551 12:15 25:36 — ⚔ M@A Rush
16 536 12:01 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,140 8,385 2,115 1,945 29,585 31,226
8,375 9,375 3,275 850 21,875 22,797
10,050 4,885 5,020 200 20,155 22,487
9,025 9,147 1,595 200 19,967 21,362
8,700 5,449 1,645 300 16,094 17,791
5,820 4,965 725 520 12,030 11,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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