AoeStats
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Nomad

505271301Analyzed
3v3 RM · 2mo ago on Sep 8, 2026· 37m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇲 Italians · Zambia
1229
+14
🇺🇸 Hindustanis · United States
1217
+15
🇨🇿 Armenians · Czechia
1151
+17
vs
🇹🇷 Spanish · Türkiye
1217
-16
🇹🇷 Goths · Türkiye
1183
-15
🇹🇷 Cumans · Türkiye
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,048 13:42 21:27 — ⚔ Fish Boom into M@A FC
25 957 17:17 28:13 — ⚔ Fish Boom into Scouts
19 719 14:27 18:48 — ⛏ Fish Boom FC into Galleys
15 567 14:24 20:49 — ⛏ Fish Boom FC
14 543 14:49 19:58 — ⛏ Fish Boom FC
14 525 15:39 26:21 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
12,255 8,394 4,500 2,310 27,459 30,594
9,885 9,748 4,475 970 25,078 26,175
16,925 5,200 1,240 850 24,215 25,300
6,605 7,199 3,190 200 17,194 18,827
5,850 4,830 1,025 2,925 14,630 14,978
5,740 5,235 1,085 1,175 13,235 16,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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