AoeStats
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Black Forest

504080253Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 52m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1210
+16
🇹🇷 Bohemians · Türkiye
1191
+17
🇹🇷 Romans · Türkiye
1172
+19
vs
🇨🇿 Tatars · Czechia
1238
-18
🇨🇿 Teutons · Czechia
1227
-18
🇨🇿 Khmer · Czechia
1193
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,986 12:50 16:13 31:21 ⛏ Fast Castle
29 1,519 14:16 19:06 34:17 ⛏ Fish Boom FC
28 1,479 13:39 18:41 31:53 ⛏ Fish Boom FC
24 1,272 11:59 17:07 33:15 ⛏ Fish Boom FC
18 942 13:00 16:52 32:34 ⛏ Fast Castle
13 709 12:44 23:24 37:49 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,120 23,485 15,275 4,175 83,055 93,740
18,095 30,765 19,850 5,200 73,910 102,028
28,010 21,449 16,685 2,005 68,149 81,941
30,770 17,252 10,465 1,855 60,342 77,312
21,115 20,939 12,310 2,835 57,199 64,430
17,405 22,504 13,550 2,030 55,489 59,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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