AoeStats
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Black Forest

503647812Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 66m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1184
+15
🇹🇷 Ethiopians · Türkiye
1171
+16
🇧🇷 Burgundians · Brazil
1140
+17
vs
🇹🇷 Goths · Türkiye
1191
-17
🇹🇷 Bohemians · Türkiye
1163
-16
🇹🇷 Celts · Türkiye
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,030 10:57 18:42 51:08 ⛏ Fast Castle
27 1,808 14:27 19:00 33:52 ⛏ Fish Boom FC
21 1,366 12:13 19:34 32:31 ⛏ Fish Boom FC
18 1,196 12:31 17:48 31:32 ⛏ Fast Castle
17 1,120 11:56 22:42 46:06 ⚔ M@A FC
15 989 12:49 19:23 32:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,060 47,264 29,555 4,665 123,544 132,090
59,195 29,470 17,605 3,540 109,810 128,433
34,530 25,095 27,770 5,555 92,950 109,579
43,415 24,666 16,105 1,600 85,786 88,385
38,865 24,518 13,100 3,180 79,663 87,133
33,900 19,525 8,895 1,280 63,600 85,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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