AoeStats
← simirfan

Black Forest

503233678Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 86m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1178
+13
🇹🇷 Bohemians · Türkiye
1148
+15
🇹🇷 Celts · Türkiye
1137
+15
vs
🇨🇱 Japanese · Chile
1138
-15
🇫🇷 Celts · France
1114
-14
🇩🇪 Bengalis · Germany
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 6,054 13:23 23:45 36:53 ⚔ Archer Rush
49 4,229 12:53 18:19 37:42 ⛏ Fish Boom FC
40 3,420 12:48 17:13 31:16 ⛏ Fast Castle
38 3,264 15:30 22:58 37:54 ⛏ Fish Boom FC
19 1,626 12:10 16:25 36:27 ⛏ Fast Castle
17 1,468 12:53 18:55 37:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
63,585 73,910 59,010 4,665 201,170 216,557
86,460 56,421 33,785 5,730 182,396 183,530
78,395 55,378 35,185 5,845 174,803 211,604
45,745 79,057 42,655 4,690 172,147 212,782
41,325 46,000 32,175 4,665 124,165 174,348
41,650 31,206 35,010 3,550 111,416 113,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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