AoeStats
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Arabia

511578945Analyzed
1v1 RM · 7d ago on Oct 5, 2026· 56m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
588
+15
vs
🇸🇰 Spanish · Slovakia
557
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,384 11:02 17:56 35:21 ⛏ Fast Castle
22 1,230 11:21 24:30 43:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,770 14,205 11,020 2,555 53,550 63,692
18,345 11,751 10,805 2,450 43,351 46,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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