AoeStats
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Arena

511002464Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
905
+11
🇩🇪 Khmer · Germany
832
+14
🇹🇷 Portuguese · Türkiye
814
+15
🇨🇳 Britons · China
682
+21
vs
🇯🇵 Vietnamese · Japan
856
-18
🇫🇷 Franks · France
804
-16
🇨🇳 Britons · China
775
-15
🇫🇮 Cumans · Finland
706
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,127 11:09 16:34 56:48 ⛏ Fast Castle
17 1,029 11:03 17:45 32:34 ⚔ FC into Archers
17 998 10:24 23:28 34:56 ⛏ Fast Castle
17 1,042 11:42 17:16 39:26 ⛏ Fast Castle
16 955 13:48 23:26 — ⛏ Fast Castle
15 913 10:53 15:29 30:48 ⛏ Fast Castle
15 900 9:16 14:58 31:20 ⛏ Fast Castle
14 862 9:35 18:14 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,900 25,835 25,960 2,250 87,945 102,215
28,710 30,055 17,430 6,445 82,640 93,076
23,870 34,110 18,280 3,830 80,090 89,611
36,315 15,005 22,310 1,600 75,230 93,589
18,545 27,375 19,795 5,800 71,515 98,421
24,375 24,995 12,610 3,200 65,180 76,528
13,315 14,155 5,410 3,190 36,070 41,711
5,940 4,810 870 890 12,510 14,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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