AoeStats
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Fortress

509409521Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1053
+13
🇹🇷 Inca · Türkiye
969
+16
🇹🇷 Bohemians · Türkiye
968
+16
🇮🇳 Italians · India
960
+17
🇺🇸 Franks · United States
1005
-16
🇺🇸 Slavs · United States
983
-16
🇺🇸 Huns · United States
973
-15
🇺🇸 Britons · United States
957
-44
Player eAPM Actions Feudal Castle Imperial Opening
42 1,521 9:42 13:56 31:45 ⛏ Fast Castle
21 763 10:17 14:48 — ⚔ FC into Skirms
19 695 9:16 15:22 31:04 ⛏ Fast Castle
16 585 7:13 13:27 35:47 ⛏ Fast Castle
14 502 9:01 14:15 31:47 ⛏ Fast Castle
13 469 8:23 14:32 32:54 ⛏ Fast Castle
13 480 9:15 16:10 32:02 ⛏ Fast Castle
5 186 7:08 20:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,115 14,105 7,505 2,565 40,290 43,910
16,840 8,270 10,570 950 36,630 38,127
9,560 10,363 7,170 2,345 29,438 32,215
13,075 8,920 5,365 1,640 29,000 34,282
10,465 10,645 2,080 750 23,940 27,943
8,400 7,240 4,680 1,800 22,120 22,972
9,835 4,245 3,260 1,880 19,220 25,286
7,300 3,345 1,270 650 12,565 15,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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