AoeStats
← dpedra011

Arabia

511682767Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 27m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
984
+17
🇦🇷 Italians · Argentina
960
+17
vs
🇺🇸 Spanish · United States
1000
-51
🇺🇸 Portuguese · United States
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
50 1,362 9:16 22:25 — ⚔ Scout Rush
21 579 10:25 19:53 — ⚔ Archer Rush
14 392 12:55 — — ⚔ Scout Rush
9 249 13:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,950 5,796 1,685 200 13,631 14,925
7,170 4,069 1,830 0 13,069 13,524
5,570 2,600 300 205 8,675 9,770
2,675 2,561 50 280 5,566 6,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.