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Arena

511136140Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 62m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
890
+14
🇪🇸 Ethiopians · Spain
846
+16
🇬🇧 Vikings · United Kingdom
830
+18
vs
🇹🇷 Cumans · Türkiye
878
-17
🇹🇷 Spanish · Türkiye
847
-16
🇹🇷 Turks · Türkiye
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,843 9:55 23:58 33:23 ⛏ Fast Castle
23 1,451 11:57 16:57 22:18 ◆ FC into Fast Imp
21 1,272 10:06 16:23 30:58 ⛏ Fast Castle
16 997 11:03 18:27 33:50 ⚔ FC into Archers
15 957 12:16 17:03 — ⛏ Fast Castle
12 772 12:32 16:51 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,645 34,675 14,730 2,050 84,100 88,582
32,310 30,440 11,020 3,450 77,220 98,281
20,065 10,935 10,155 1,535 42,690 59,732
17,160 9,870 8,960 950 36,940 39,992
13,625 12,765 5,180 1,175 32,745 42,940
9,570 12,575 6,275 3,635 32,055 33,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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