AoeStats
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MegaRandom

509847659Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 89m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
819
+14
🇨🇳 Tatars · China
792
+15
🇦🇺 Mongols · Australia
788
+15
🇹🇷 Mongols · Türkiye
861
-18
🇩🇪 Lithuanians · Germany
738
-13
🇪🇸 Persians · Spain
719
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 4,751 14:24 22:47 47:46 ⛏ Fast Castle
34 3,042 11:35 24:14 37:44 ⛏ Fast Castle
25 2,255 11:42 19:45 35:13 ⛏ Fast Castle
19 1,714 13:30 21:45 35:10 ⛏ Fast Castle
19 1,745 12:27 19:28 37:18 ⛏ Fast Castle
5 478 14:10 25:16 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,085 70,825 20,520 8,725 131,155 136,539
54,610 27,715 33,515 4,180 120,020 124,613
38,765 21,010 20,025 4,295 84,095 95,896
33,750 27,935 15,665 2,545 79,895 85,307
32,815 29,010 12,380 2,950 77,155 85,460
11,030 5,420 3,795 875 21,120 26,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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