AoeStats
← Ninja Gromp

Golden Pit

515014728Analyzed
3v3 RM · 22h ago on Oct 20, 2026· 54m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1271
+13
🇦🇺 Goths · Australia
1248
+14
🇦🇺 Magyars · Australia
1125
+19
vs
🇻🇳 Dravidians · Vietnam
1243
-17
🇩🇪 Koreans · Germany
1211
-16
🇨🇳 Franks · China
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,099 11:11 20:23 38:23 ⚔ Skirmisher Rush
34 1,835 12:21 24:48 42:26 ⚔ M@A into Skirms
28 1,522 9:55 22:26 35:30 ⚔ Archer Rush
27 1,489 10:15 20:28 37:48 ⛏ Fast Castle
25 1,356 9:15 24:16 41:05 ⚔ Archer Rush
23 1,239 11:05 17:22 44:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,180 24,430 14,860 1,125 67,595 74,932
23,190 27,466 9,625 3,065 63,346 65,886
30,410 17,454 9,895 3,025 60,784 66,930
19,435 9,698 11,645 6,100 46,878 58,832
20,890 11,264 8,395 4,300 44,849 50,367
13,690 15,075 10,695 3,840 43,300 48,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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