AoeStats
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Arena

511491157Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 176m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Vietnamese · New Zealand
897
+10
🇩🇪 Portuguese · Germany
806
+14
🇳🇿 Cumans · New Zealand
754
+16
🇹🇼 Italians · Taiwan
723
+17
vs
🇨🇳 Mongols · China
820
-17
🇨🇳 Britons · China
778
-15
🇰🇷 Franks · South Korea
723
-13
🇨🇳 Teutons · China
713
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 6,524 11:34 16:05 29:45 ⛏ Fast Castle
25 4,427 9:36 15:05 28:33 ⛏ Fast Castle
23 4,041 9:47 20:32 40:22 ⛏ Fast Castle
20 3,452 12:34 21:55 38:03 ⛏ Fast Castle
19 3,367 12:32 18:52 36:02 ⛏ Fast Castle
19 3,398 11:04 34:22 46:40 ⚔ Towers FC
18 3,150 15:24 24:15 39:40 ⚔ Towers FC
15 2,662 11:08 41:50 64:18

Resources

Player Food Wood Gold Stone Spent Collected
231,110 79,320 75,090 6,175 391,695 418,737
125,740 101,577 68,295 5,430 301,042 328,862
127,805 110,470 37,325 9,545 285,145 291,475
115,950 99,320 34,750 4,035 254,055 280,763
89,830 72,850 56,380 7,965 227,025 253,448
60,335 51,230 50,200 11,115 172,880 270,589
76,195 61,110 13,580 3,545 154,430 155,186
61,205 56,930 23,940 4,795 146,870 150,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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