AoeStats
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Black Forest

511402102Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 51m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1439
+17
🇦🇺 Celts · Australia
1410
+18
vs
🇵🇪 Mongols · Peru
1469
-18
🇵🇪 Khmer · Peru
1455
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,871 10:57 16:23 35:04 ⛏ Fish Boom FC
41 2,086 12:37 28:53 45:21 ⚔ Scout Rush
39 2,009 13:07 21:37 33:35 ⛏ Fish Boom into Galleys FC
27 1,383 13:27 17:01 42:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,140 21,530 17,550 1,505 72,725 77,415
21,770 18,402 16,475 1,600 58,247 65,046
16,680 18,533 4,960 1,900 42,073 44,494
17,395 11,831 6,395 1,600 37,221 42,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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