AoeStats
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Yucatan

511396340Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 44m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1433
+16
🇨🇳 Mapuche · China
1429
+17
vs
🇨🇳 Magyars · China
1456
-17
🇦🇺 Mongols · Australia
1426
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,360 11:10 16:48 — ⛏ Fast Castle
36 1,618 11:56 16:31 34:21 ⛏ Fast Castle
31 1,361 10:04 27:24 — ⚔ M@A Rush
27 1,217 10:40 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,820 19,576 16,100 2,900 57,396 70,061
19,835 20,101 10,595 1,370 51,901 54,713
15,915 11,630 5,525 1,600 34,670 44,820
8,310 7,205 1,960 1,195 18,670 21,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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