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Black Forest

511359740Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 38m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1146
+9
🇨🇴 Lithuanians · Colombia
1033
+14
🇮🇩 Turks · Indonesia
964
+16
🇨🇱 Bohemians · Chile
937
+17
vs
🇮🇹 Danes · Italy
1032
-16
🇲🇦 Lithuanians · Morocco
983
-30
🇵🇱 Persians · Poland
969
-14
🇮🇹 Khmer · Italy
934
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,413 10:31 14:58 32:20 ⛏ Fast Castle
30 1,148 11:25 14:47 29:21 ⛏ Fast Castle
23 869 11:50 16:49 35:00 ⛏ Fast Castle
21 790 11:38 16:49 — ⛏ Fast Castle
19 738 11:52 15:37 32:48 ⛏ Fast Castle
16 635 13:55 18:48 30:35 ⛏ Fast Castle
14 530 10:10 17:00 29:52 ⛏ Fast Castle
10 396 13:21 21:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,935 14,795 11,920 2,350 53,000 60,080
21,455 9,395 9,570 3,000 43,420 51,116
16,510 15,685 9,370 955 42,520 53,774
13,230 11,018 3,275 1,300 28,823 36,899
13,710 8,076 4,090 1,090 26,966 27,138
12,680 7,460 4,240 950 25,330 31,890
9,065 7,082 5,960 1,650 23,757 27,277
9,700 4,471 860 1,340 16,371 19,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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