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Black Forest

514550563Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 38m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1007
+14
🇪🇸 Goths · Spain
1007
+14
🇪🇸 Celts · Spain
849
+20
🇪🇸 Bohemians · Spain
842
+22
vs
🇩🇪 Turks · Germany
1041
-21
🇩🇪 Byzantines · Germany
1039
-21
🇩🇪 Britons · Germany
873
-14
🇩🇪 Berbers · Germany
866
-21
Player eAPM Actions Feudal Castle Imperial Opening
27 1,048 10:49 14:51 28:45 ⛏ Fast Castle
24 916 13:03 17:16 31:28 ⛏ Fast Castle
16 615 12:55 20:47 32:46 ⛏ Fast Castle
16 633 13:46 23:09 36:02 ⛏ Fast Castle
12 455 16:02 23:02 36:16 ⛏ Fast Castle
11 437 15:18 25:19 36:51 ⛏ Fast Castle
11 414 14:17 24:33 38:07 ⛏ Fast Castle
8 298 17:03 29:39 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,855 11,350 10,075 1,000 40,280 44,202
20,055 12,420 6,135 1,000 39,610 45,209
12,425 13,262 3,370 1,700 30,757 31,412
12,745 8,243 4,890 2,285 28,163 33,654
9,375 8,178 4,210 970 22,733 27,013
6,960 7,629 3,170 1,260 19,019 21,496
8,800 5,200 1,550 800 16,350 25,860
5,650 3,485 1,440 650 11,225 15,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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