AoeStats
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African Clearing

513013979Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
1223
+13
🇷🇺 Teutons · Russia
1133
+16
🇨🇱 Mongols · Chile
1128
+18
vs
🇹🇷 Saracens · Türkiye
1156
-16
🇹🇷 Vietnamese · Türkiye
1152
-16
🇹🇷 Koreans · Türkiye
1132
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,010 13:53 18:50 37:51 ⛏ Fast Castle
39 1,804 14:52 19:47 40:50 ⛏ Fast Castle
38 1,756 14:26 18:23 42:41 ⛏ Fast Castle
34 1,557 10:07 21:08 42:47 ⚔ Scout Rush
34 1,588 14:45 19:53 39:07
26 1,199 14:44 20:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,500 13,606 10,060 2,250 45,416 48,771
19,465 12,089 9,975 1,175 42,704 47,974
10,770 15,150 3,675 5,700 35,295 41,116
14,930 9,723 8,295 1,700 34,648 38,929
14,380 8,648 9,505 1,865 34,398 35,984
13,450 11,175 5,580 1,160 31,365 33,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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