AoeStats
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MegaRandom

511356171Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 58m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1055
+16
🇪🇸 Italians · Spain
1033
+17
vs
🇦🇺 Saxons · Australia
1075
-18
🇷🇸 Cumans · Serbia
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,787 10:20 20:26 31:23 ⛏ Fish Boom FC
29 1,731 12:57 19:04 43:01 ⛏ Fast Castle
19 1,101 11:17 24:18 37:27 ⚔ Scout Rush
15 867 12:57 20:58 44:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,045 20,255 22,595 3,760 81,655 83,905
23,190 32,609 21,315 2,375 79,489 83,936
17,860 24,823 18,975 3,020 64,678 72,455
16,475 10,287 9,085 3,350 39,197 42,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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