AoeStats
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MegaRandom

511332283Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 50m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1051
+16
🇲🇽 Lithuanians · Mexico
1042
+17
vs
🇪🇸 Spanish · Spain
1073
-17
🇪🇸 Mongols · Spain
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,168 10:02 20:39 37:09 ⚔ Scout Rush
36 1,846 9:34 22:36 42:10 ⚔ Scout Rush
33 1,690 9:34 20:53 41:01
30 1,533 11:02 22:02 38:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,660 25,220 11,980 3,550 69,410 70,476
23,150 14,170 12,500 850 50,670 54,974
20,960 11,612 8,480 2,900 43,952 45,031
17,690 15,915 7,250 2,475 43,330 54,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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