AoeStats
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Arena

508109372Analyzed
4v4 RM · 28d ago on Sep 20, 2026· 66m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Persians · Puerto Rico
831
+13
🇺🇸 Aztecs · United States
815
+14
🇺🇸 Britons · United States
785
+15
🇬🇷 Hindustanis · Greece
695
+18
vs
🇪🇨 Byzantines · Ecuador
858
-43
🇪🇨 Slavs · Ecuador
756
-15
🇺🇸 Goths · United States
745
-14
🇺🇸 Mongols · United States
683
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,764 10:52 20:43 35:08
26 1,710 11:35 24:09 36:49
20 1,342 11:50 22:22 35:29 ⛏ Fast Castle
19 1,237 10:05 19:17 27:47 ◆ FC into Fast Imp
18 1,220 11:37 19:12 33:52 ⛏ Fast Castle
16 1,057 14:14 20:35 34:10 ⛏ Fast Castle
13 897 11:24 24:16 42:15 ⚔ Skirmisher Rush
12 830 9:20 21:58 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,245 17,365 28,265 3,550 93,425 107,361
30,960 26,425 10,190 4,200 71,775 82,704
34,535 26,625 6,820 2,500 70,480 78,588
17,870 22,280 17,575 2,850 60,575 73,694
26,860 15,837 13,075 2,150 57,922 63,362
23,535 14,695 11,135 2,350 51,715 59,263
16,165 20,930 5,880 2,760 45,735 48,154
20,095 17,235 2,365 1,835 41,530 50,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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