AoeStats
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Arena

514823948Analyzed
4v4 RM · 20d ago on Oct 19, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1269
+12
🇨🇳 Danes · China
1254
+13
🇨🇿 Saracens · Czechia
1164
+17
1122
+17
vs
🇨🇳 Wei · China
1214
-16
🇨🇳 Inca · China
1199
-16
🇭🇰 Italians · Hong Kong SAR China
1162
-14
🇨🇳 Vikings · China
1142
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,976 11:25 16:35 30:18 ⛏ Fast Castle
46 1,941 10:02 13:49 29:58 ⛏ Fast Castle
37 1,549 10:57 14:56 29:05 ⛏ Fast Castle
35 1,494 11:25 16:33 31:17 ⛏ Fast Castle
33 1,391 9:48 13:25 28:23 ⛏ Fast Castle
33 1,405 10:35 14:41 29:33 ⛏ Fast Castle
29 1,224 12:57 17:27 36:43 ⛏ Fast Castle
19 793 10:40 14:21 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,525 14,235 23,835 4,850 71,445 73,459
28,520 17,315 17,735 1,850 65,420 68,707
24,660 19,260 11,550 1,050 56,520 71,894
25,375 12,330 11,280 1,700 50,685 54,171
19,840 18,770 9,505 2,300 50,415 57,754
27,060 12,280 7,030 985 47,355 53,801
22,110 14,080 9,100 1,050 46,340 61,405
22,325 15,470 4,650 1,955 44,400 60,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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