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514569867Analyzed
4v4 RM · 21d ago on Oct 18, 2026· 31m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1382
+11
1350
+12
🇭🇰 Mongols · Hong Kong SAR China
1238
+17
🇨🇳 Saracens · China
1034
+24
vs
🇹🇼 Shu · Taiwan
1284
-17
🇳🇱 Japanese · Netherlands
1244
-16
🇯🇵 Poles · Japan
1244
-16
🇨🇳 Wei · China
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 2,243 9:53 23:09 — ⚔ M@A into Archers
46 1,422 11:24 15:48 — ⛏ Fast Castle
44 1,379 10:10 13:53 — ⛏ Fast Castle
44 1,360 9:36 13:52 — ⛏ Fast Castle
38 1,181 12:04 25:34 — ⚔ Archer Rush
28 866 9:33 25:02 — ⚔ Towers FC
22 673 9:22 — — ⚔ Drush into Archers
21 661 11:11 17:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,985 10,266 5,555 2,310 32,116 36,699
7,935 6,435 4,615 1,400 20,385 20,841
9,240 7,495 1,365 1,080 19,180 22,725
8,430 6,285 1,495 1,055 17,265 18,897
7,895 5,185 2,870 300 16,250 21,293
5,950 5,920 3,115 0 14,985 16,493
4,550 3,918 1,175 505 10,148 10,127
2,135 1,336 630 0 4,101 5,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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