AoeStats
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Golden Pit

513997671Analyzed
4v4 RM · 23d ago on Oct 16, 2026· 0m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1322
+12
🇦🇺 Berbers · Australia
1291
+13
🇨🇳 Franks · China
1208
+16
🇺🇸 Bohemians · United States
1189
+17
vs
🇮🇳 Turks · India
1258
-16
🇮🇳 Danes · India
1218
-14
🇨🇳 Wei · China
1204
-14
🇹🇼 Japanese · Taiwan
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 50 — — —
35 29 — — —
31 26 — — —
31 26 — — —
21 17 — — —
19 16 — — —
17 14 — — —
2 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 50 0 0 150 0
100 0 0 0 100 50
0 0 0 0 0 0
0 0 0 0 0 0
R
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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