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513810603Analyzed
4v4 RM · 24d ago on Oct 15, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1222
+14
🇩🇿 Magyars · Algeria
1202
+15
🇨🇳 Wei · China
1188
+16
🇨🇳 Bulgarians · China
1181
+16
vs
🇮🇳 Britons · India
1201
-16
🇯🇵 Wei · Japan
1187
-15
🇮🇳 Berbers · India
1174
-15
🇮🇳 Cumans · India
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,844 11:20 17:33 38:01 ⛏ Fast Castle
46 2,436 11:33 17:06 34:30 ⛏ Fast Castle
44 2,318 10:56 15:18 34:19 ⛏ Fast Castle
37 1,945 9:52 14:46 33:25 ⛏ Fast Castle
35 1,865 10:28 14:56 30:51 ⛏ Fast Castle
32 1,709 10:43 21:17 37:14 ⛏ Fast Castle
32 1,697 9:58 20:01 32:33 ⚔ Archer Rush
27 1,445 8:59 37:14 43:46 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
45,505 27,015 16,555 2,825 91,900 99,663
24,550 13,840 20,930 3,000 62,320 74,642
28,935 12,980 17,560 2,650 62,125 79,159
25,005 24,875 7,310 4,480 61,670 66,653
23,910 17,110 12,960 2,285 56,265 57,612
13,775 14,427 9,685 3,840 41,727 49,639
13,460 12,740 7,425 1,700 35,325 39,749
14,525 8,277 1,325 1,325 25,452 32,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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