AoeStats
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Arena

513783579Analyzed
2v2 RM · 24d ago on Oct 15, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1247
+13
🇷🇺 Bulgarians · Russia
1224
+13
vs
🇨🇳 Varangians · China
1187
-14
🇨🇳 Persians · China
1152
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,444 12:47 16:31 30:56 ⛏ Fast Castle
43 1,960 10:41 15:58 32:08 ⛏ Fast Castle
29 1,345 12:35 17:07 27:50 ⛏ Fast Castle
29 1,330 11:40 15:35 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,025 17,150 11,650 3,060 60,885 68,688
15,350 16,643 12,305 975 45,273 60,953
16,930 7,125 11,405 2,000 37,460 40,105
12,195 10,325 2,810 2,200 27,530 31,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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