AoeStats
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Arena

513781740Analyzed
2v2 RM · 24d ago on Oct 15, 2026· 21m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1218
+14
🇷🇺 Bulgarians · Russia
1210
+14
vs
🇨🇳 Danes · China
1186
-15
🇨🇳 Persians · China
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 734 12:01 15:19 — ⛏ Fast Castle
33 699 12:08 16:24 — ⛏ Fast Castle
31 671 10:36 14:46 — ⛏ Fast Castle
27 571 12:44 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,390 2,780 465 795 8,430 8,660
4,325 3,105 635 290 8,355 8,970
4,410 2,485 660 450 8,005 8,893
4,010 2,200 850 650 7,710 8,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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