AoeStats
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Black Forest

513781240Analyzed
2v2 RM · 24d ago on Oct 15, 2026· 5m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1172
+14
🇨🇳 Persians · China
1132
+15
vs
🇺🇸 Mongols · United States
1149
-16
🇦🇷 Bulgarians · Argentina
1090
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 213 — — —
36 192 — — —
36 192 — — —
17 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 200 0 0 800 664
250 42 50 0 342 327
200 80 50 0 330 230
150 118 0 0 268 226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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