AoeStats
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Arena

513772241Analyzed
4v4 RM · 23d ago on Oct 15, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1125
+40
🇲🇽 Maya · Mexico
1120
+16
🇲🇽 Byzantines · Mexico
1110
+17
🇦🇷 Poles · Argentina
1109
+17
vs
🇨🇳 Gurjaras · China
1159
-18
🇭🇰 Huns · Hong Kong SAR China
1141
-17
🇨🇳 Persians · China
1114
-16
🇺🇸 Hindustanis · United States
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,089 10:29 14:04 21:03 ◆ FC into Fast Imp
44 1,953 10:45 15:24 30:56 ⛏ Fast Castle
36 1,595 11:19 15:19 34:49 ⛏ Fast Castle
33 1,480 11:07 15:56 35:46 ⛏ Fast Castle
28 1,232 11:04 15:02 32:14 ⛏ Fast Castle
28 1,253 11:28 16:07 40:04 ⛏ Fast Castle
25 1,105 10:51 14:39 30:48 ⛏ Fast Castle
23 1,017 10:37 18:12 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,055 17,195 17,570 1,840 62,660 73,113
24,925 27,595 9,080 950 62,550 68,304
24,510 16,245 16,360 3,110 60,225 72,983
24,590 17,585 15,260 2,450 59,885 64,411
29,430 13,215 14,010 1,650 58,305 63,069
16,930 17,800 14,430 950 50,110 52,386
15,070 10,665 2,875 1,150 29,760 31,677
11,730 11,980 3,535 1,180 28,425 37,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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