AoeStats
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Black Forest

512925997Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 56m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1098
+16
🇨🇳 Khmer · China
1083
+16
vs
🇲🇲 Mongols · Myanmar (Burma)
1094
-16
🇧🇷 Japanese · Brazil
1092
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,059 15:26 20:08 43:55 ⛏ Fast Castle
44 2,483 17:11 30:58 47:05 ⚔ M@A Rush
40 2,294 14:13 18:21 38:06 ⛏ Fast Castle
30 1,700 11:51 18:36 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,085 16,909 15,100 3,550 72,644 83,550
36,905 14,855 13,910 2,735 68,405 74,921
19,910 16,301 14,785 4,300 55,296 70,213
14,380 11,688 7,010 1,815 34,893 36,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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