AoeStats
← zack

Arena

512918681Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1083
+17
🇧🇷 Japanese · Brazil
1075
+17
vs
🇨🇳 Gurjaras · China
1115
-17
🇨🇳 Khmer · China
1100
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,009 10:48 15:41 28:36 ⛏ Fast Castle
42 1,813 8:36 17:43 37:25 ⛏ Fast Castle
34 1,451 11:57 16:08 32:29 ⛏ Fast Castle
29 1,251 10:23 14:23 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,685 20,980 16,465 1,650 60,780 68,686
28,960 12,285 13,465 2,430 57,140 62,617
26,515 19,195 5,370 2,430 53,510 63,089
23,070 19,235 6,625 1,650 50,580 54,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.