AoeStats
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Arena

512645984Analyzed
2v2 RM · 4d ago on Oct 10, 2026· 52m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1098
+17
🇨🇳 Khmer · China
1083
+17
vs
🇭🇰 Danes · Hong Kong SAR China
1123
-17
🇭🇰 Varangians · Hong Kong SAR China
1103
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,042 9:42 13:47 35:55 ⛏ Fast Castle
47 2,482 11:11 15:44 29:51 ⛏ Fast Castle
34 1,781 10:43 15:09 35:27 ⛏ Fast Castle
32 1,689 12:13 15:20 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,615 15,111 19,505 3,115 70,346 78,672
25,330 14,160 9,710 1,530 50,730 54,181
15,685 13,860 3,650 1,605 34,800 44,552
12,845 12,025 7,055 1,160 33,085 35,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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