AoeStats
← zack

Arena

512637736Analyzed
2v2 RM · 4d ago on Oct 10, 2026· 34m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1187
+13
🇹🇷 Turks · Türkiye
1170
+14
vs
🇨🇳 Italians · China
1128
-14
🇨🇳 Khmer · China
1111
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,433 10:48 16:01 28:30 ⛏ Fast Castle
38 1,286 11:57 15:38 — ⛏ Fast Castle
26 889 11:31 15:36 23:41 ⛏ Fast Castle
21 707 9:21 14:55 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,020 9,433 5,230 2,250 34,933 37,329
13,815 13,205 3,865 2,450 33,335 38,416
13,175 10,080 3,670 950 27,875 29,140
11,865 6,890 6,850 100 25,705 29,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.