AoeStats
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Arabia

512632686Analyzed
2v2 RM · 28d ago on Oct 10, 2026· 30m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Wei · Poland
1090
+18
🇵🇱 Spanish · Poland
1090
+18
vs
🇨🇳 Franks · China
1146
-18
🇨🇳 Spanish · China
1129
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 1,522 11:47 17:47 — ⛏ Fast Castle
39 1,189 11:54 17:04 — ⛏ Fast Castle
21 642 10:34 16:30 — ⛏ Fast Castle
20 623 9:22 18:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,605 9,333 3,185 110 21,233 21,511
8,285 7,832 2,705 200 19,022 23,095
9,400 5,585 2,370 100 17,455 19,322
8,245 6,190 1,100 1,050 16,585 18,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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