AoeStats
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Black Forest

512366591Analyzed
3v3 RM · 29d ago on Oct 9, 2026· 29m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1027
+21
🇨🇳 Franks · China
1013
+21
🇩🇪 Britons · Germany
989
+21
vs
🇨🇳 Gurjaras · China
1152
-22
🇨🇳 Khmer · China
1133
-21
🇮🇳 Bohemians · India
1104
-20
Player eAPM Actions Feudal Castle Imperial Opening
36 1,069 13:39 16:58 — ⛏ Fast Castle
35 1,040 12:38 16:55 — ⛏ Fast Castle
32 957 12:39 16:31 — ⛏ Fast Castle
27 791 12:11 20:28 — ⛏ Fast Castle
20 581 13:09 19:21 — ⛏ Fast Castle
14 420 10:57 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
M
7,375 8,755 2,885 200 19,215 24,184
9,015 6,395 2,695 850 18,955 20,760
9,050 8,115 370 550 18,085 22,156
8,025 6,694 1,040 540 16,299 20,568
7,110 4,635 960 985 13,690 16,922
6,135 5,188 1,855 180 13,358 15,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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