AoeStats
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Highland

505659318Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 62m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Armenians · Hungary
1165
+14
🇨🇳 Persians · China
1153
+15
🇩🇪 Franks · Germany
1134
+15
🇨🇳 Byzantines · China
1106
+17
vs
🇦🇷 Burgundians · Argentina
1140
-16
🇹🇼 Italians · Taiwan
1131
-16
🇨🇳 Vikings · China
1122
-15
🇭🇰 Spanish · Hong Kong SAR China
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,847 10:36 18:42 34:08 ⛏ Fish Boom into Galleys FC
42 2,630 10:25 16:53 33:16 ⛏ Fast Castle
35 2,207 12:20 15:54 32:15 ⛏ Fast Castle
33 2,073 10:53 17:02 36:17 ⛏ Fast Castle
33 2,078 11:57 19:47 31:56 ⛏ Fish Boom into Galleys FC
27 1,686 11:35 19:00 31:59 ⛏ Fast Castle
22 1,406 11:43 19:57 32:28 ⛏ Fish Boom FC
19 1,177 11:09 21:10 31:52 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
39,805 17,775 20,645 1,710 79,935 98,449
27,315 29,061 16,395 3,945 76,716 111,539
26,710 25,959 14,840 3,765 71,274 74,568
26,605 19,163 21,380 3,900 71,048 74,860
12,385 35,235 14,325 3,885 65,830 85,201
23,285 21,057 14,620 4,415 63,377 72,929
24,905 19,091 14,695 2,510 61,201 67,239
11,125 28,432 13,220 2,375 55,152 66,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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