AoeStats
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Arena

505643333Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 53m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1173
+15
🇨🇳 Poles · China
1173
+15
🇨🇳 Japanese · China
1162
+15
🇫🇷 Ethiopians · France
1137
+16
vs
🇦🇺 Teutons · Australia
1177
-16
🇨🇳 Persians · China
1155
-16
🇹🇼 Inca · Taiwan
1140
-15
🇨🇳 Romans · China
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,631 10:37 15:14 28:32 ⛏ Fast Castle
40 2,158 10:16 14:05 27:59 ⛏ Fast Castle
29 1,576 12:15 16:19 31:01 ⛏ Fast Castle
29 1,561 11:11 14:53 30:26 ⛏ Fast Castle
25 1,333 11:28 15:30 30:19 ⛏ Fast Castle
24 1,286 10:24 14:48 29:05 ⛏ Fast Castle
21 1,150 12:01 16:25 32:16 ⛏ Fast Castle
14 742 10:12 14:06 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,895 12,055 58,245 4,575 139,770 145,868
41,265 40,009 14,805 1,025 97,104 97,962
47,460 17,835 19,845 3,025 88,165 91,266
20,425 33,580 25,300 5,000 84,305 89,217
29,880 18,880 18,795 2,385 69,940 78,382
33,175 13,105 16,340 1,690 64,310 70,896
26,455 13,730 18,235 2,365 60,785 72,549
16,190 11,345 6,255 2,365 36,155 46,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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