AoeStats
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Arena

505239352Analyzed
4v4 RM · 2mo ago on Sep 8, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1170
+17
🇨🇳 Franks · China
1166
+18
🇨🇳 Wu · China
1159
+18
🇻🇳 Celts · Vietnam
1140
+19
vs
🇨🇳 Wei · China
1225
-19
🇨🇳 Italians · China
1225
-19
🇨🇳 Bohemians · China
1175
-17
🇦🇷 Teutons · Argentina
1171
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,520 8:58 17:46 35:12 ⛏ Fast Castle
35 1,437 11:15 15:05 36:19 ⛏ Fast Castle
33 1,391 11:02 14:51 32:50 ⛏ Fast Castle
32 1,326 10:38 21:17 — ⛏ Fast Castle
29 1,218 10:34 15:09 21:26 ◆ FC into Fast Imp
27 1,126 9:57 25:14 — ⚔ Towers FC
26 1,080 10:49 15:15 33:32 ⛏ Fast Castle
15 628 14:23 21:52 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,665 10,595 15,370 1,700 51,330 55,926
22,200 12,655 12,595 1,600 49,050 53,088
19,685 11,360 5,520 3,000 39,565 43,557
12,010 18,655 7,150 850 38,665 42,616
10,085 12,335 6,850 200 29,470 34,846
11,320 9,645 6,020 2,150 29,135 33,298
11,760 10,205 4,740 1,785 28,490 33,522
6,455 5,790 1,750 1,770 15,765 17,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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