AoeStats
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Arena

505223566Analyzed
4v4 RM · 2mo ago on Sep 8, 2026· 40m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1122
+16
🇨🇳 Italians · China
1112
+17
🇨🇳 Bulgarians · China
1110
+17
🇯🇵 Byzantines · Japan
1106
+17
vs
🇦🇪 Malay · United Arab Emirates
1146
-18
🇧🇪 Ethiopians · Belgium
1128
-17
🇹🇼 Hindustanis · Taiwan
1120
-16
🇨🇳 Franks · China
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,172 10:22 15:28 26:11 ⛏ Fast Castle
41 1,655 11:04 16:16 30:44 ⛏ Fast Castle
31 1,277 10:43 14:56 39:07 ⛏ Fast Castle
30 1,225 10:31 17:09 33:24 ⛏ Fast Castle
30 1,244 10:52 17:20 30:12 ⛏ Fast Castle
29 1,187 13:22 16:52 32:30 ⛏ Fast Castle
28 1,146 11:14 15:02 33:26 ⛏ Fast Castle
21 871 14:13 20:20 35:20

Resources

Player Food Wood Gold Stone Spent Collected
27,320 10,320 9,390 3,090 50,120 55,578
18,140 14,895 10,445 1,650 45,130 47,044
20,395 11,580 9,060 2,800 43,835 58,146
16,400 12,515 5,975 4,200 39,090 41,583
18,345 13,115 5,685 550 37,695 43,647
12,865 12,520 7,150 2,830 35,365 39,385
12,405 11,255 7,335 1,615 32,610 36,727
14,445 8,880 6,780 850 30,955 34,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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