AoeStats
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Arena

505007572Analyzed
4v4 RM · 2mo ago on Sep 7, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1107
+19
🇨🇳 Poles · China
1093
+20
🇨🇳 Ethiopians · China
1076
+20
🇺🇸 Byzantines · United States
1069
+22
vs
🇷🇺 Celts · Russia
1198
-21
🇺🇸 Persians · United States
1193
-21
🇧🇪 Bohemians · Belgium
1175
-20
🇺🇸 Burgundians · United States
1145
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,165 10:48 15:31 30:51 ⛏ Fast Castle
40 1,812 10:46 14:41 27:51 ⛏ Fast Castle
37 1,665 10:13 14:16 31:16 ⛏ Fast Castle
35 1,553 11:14 16:10 28:37 ⛏ Fast Castle
31 1,398 11:19 15:10 34:55 ⛏ Fast Castle
21 932 10:27 14:36 31:57 ⛏ Fast Castle
20 887 10:37 15:06 29:11 ⛏ Fast Castle
19 876 11:43 15:33 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,460 11,260 21,465 3,100 89,285 98,595
31,075 19,580 13,615 3,080 67,350 71,763
30,000 13,915 14,195 3,655 61,765 79,244
22,905 15,565 11,330 4,350 54,150 67,120
19,785 19,500 10,100 2,210 51,595 57,808
21,235 15,110 5,750 850 42,945 48,630
17,015 9,140 8,955 1,075 36,185 36,950
11,015 15,237 7,160 0 33,412 37,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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