AoeStats
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Arabia

518415088Analyzed
1v1 RM · 1d ago on Nov 3, 2026· 67m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wei · New Zealand
1101
+15
vs
🇨🇳 Byzantines · China
1083
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,022 10:25 22:04 34:13 ⚔ Skirmisher Rush
25 1,699 9:03 19:04 35:20 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,710 24,553 13,960 2,495 96,718 97,816
37,995 31,941 19,435 5,500 94,871 102,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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