AoeStats
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Arena

517375014Analyzed
4v4 RM · 6d ago on Oct 30, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
918
+10
🇩🇪 Turks · Germany
850
+12
🇨🇳 Portuguese · China
818
+14
🇪🇸 Spanish · Spain
801
+14
vs
🇦🇺 Italians · Australia
918
-53
🇦🇺 Franks · Australia
785
-36
🇦🇺 Britons · Australia
698
-10
🇦🇺 Bohemians · Australia
668
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,229 10:49 15:16 36:34 ⛏ Fast Castle
23 950 11:32 16:07 21:46 ◆ FC into Fast Imp
21 865 11:18 16:31 32:53 ⛏ Fast Castle
14 575 10:43 19:31 34:29 ⛏ Fast Castle
13 533 12:23 18:52 30:18 ⛏ Fast Castle
10 411 14:16 29:14 — ⚔ M@A Rush
7 290 14:54 21:48 — ⛏ Fast Castle
6 266 12:21 19:48 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,185 17,835 10,325 1,740 55,085 61,425
15,470 17,795 4,120 1,700 39,085 47,846
9,525 12,060 10,325 3,050 34,960 42,680
14,770 9,115 10,475 150 34,510 36,644
6,910 7,355 3,895 1,500 19,660 23,784
11,105 4,640 3,135 700 19,580 23,840
9,105 5,595 2,110 750 17,560 21,087
5,705 5,850 3,275 1,400 16,230 18,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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