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514998509Analyzed
4v4 RM · 15d ago on Oct 20, 2026· 74m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
825
+13
🇨🇳 Ethiopians · China
822
+13
🇨🇳 Inca · China
818
+13
🇨🇳 Danes · China
802
+13
vs
785
-14
🇫🇷 Celts · France
755
-13
🇨🇳 Spanish · China
755
-13
🇬🇧 Lithuanians · United Kingdom
721
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,540 11:32 15:07 27:53 ⛏ Fast Castle
47 3,535 12:30 21:53 35:02 ⛏ Fast Castle
30 2,234 13:22 19:30 33:59 ⛏ Fast Castle
28 2,112 10:44 15:02 31:56 ⛏ Fast Castle
25 1,844 12:06 18:42 35:59 ⛏ Fast Castle
23 1,685 11:41 16:57 36:01 ⛏ Fast Castle
18 1,359 11:32 20:02 32:49 ⛏ Fast Castle
18 1,375 10:41 21:13 66:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,940 36,130 32,160 5,680 131,910 158,996
54,880 25,391 32,710 900 113,881 154,446
42,190 20,335 23,750 4,250 90,525 157,337
40,940 8,815 16,075 4,750 70,580 78,024
28,380 14,540 19,335 4,200 66,455 75,216
29,070 19,340 12,675 3,990 65,075 76,144
16,900 34,265 6,970 3,940 62,075 61,908
22,120 17,975 8,255 5,165 53,515 56,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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