AoeStats
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Nomad

514995840Analyzed
4v4 RM · 16d ago on Oct 20, 2026· 41m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
794
+11
🇨🇳 Varangians · China
791
+11
🇪🇸 Vietnamese · Spain
784
+11
🇦🇷 Poles · Argentina
716
+15
vs
🇺🇸 Georgians · United States
703
-13
🇺🇸 Dravidians · United States
682
-12
🇨🇳 Goths · China
678
-12
🇩🇪 Khmer · Germany
651
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,101 18:06 — —
23 957 17:54 23:04 — ⛏ Fish Boom FC
22 905 14:52 18:48 34:48 ⛏ Fast Castle
20 817 18:09 — — ⚔ Tower Rush
19 766 18:31 30:05 — ⚔ Fish Boom into Drush into Towers into Fire Galleys into Scouts
14 586 17:53 30:25 — ⚔ Scouts into Towers
12 489 22:13 25:24 — ⛏ Fast Castle
10 393 18:24 — — ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
22,465 14,840 8,020 1,200 46,525 50,383
10,955 9,790 4,575 2,350 27,670 34,854
10,810 4,705 3,350 425 19,290 20,064
8,325 7,820 890 2,005 19,040 23,603
9,285 4,945 2,380 1,350 17,960 17,328
3,855 3,685 385 850 8,775 11,828
3,900 1,922 50 1,350 7,222 7,607
2,800 2,520 170 750 6,240 6,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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