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Black Forest

511396900Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1280
+16
🇲🇽 Varangians · Mexico
1274
+17
🇨🇱 Franks · Chile
1235
+18
🇨🇳 Chinese · China
1233
+18
vs
🇨🇴 Persians · Colombia
1357
-19
🇹🇷 Spanish · Türkiye
1291
-18
🇺🇸 Malians · United States
1271
-17
🇧🇴 Georgians · Bolivia
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,792 14:00 28:24 35:01 ⚔ Drush into Skirms into Archers
47 2,521 12:59 20:57 40:15 ⛏ Fish Boom FC
43 2,285 10:12 16:46 32:44 ⛏ Fish Boom FC
42 2,266 12:18 16:20 31:14 ⛏ Fish Boom FC
40 2,137 11:53 19:34 — ⛏ Fish Boom FC
35 1,870 10:32 14:44 29:27 ⛏ Fast Castle
32 1,697 11:45 20:58 37:19 ⛏ Fish Boom FC
28 1,486 9:54 — — ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
39,035 22,248 21,960 3,330 86,573 91,584
13,600 38,425 20,090 2,250 74,365 81,449
31,030 19,565 17,810 5,420 73,825 91,082
34,925 16,415 18,385 1,050 70,775 74,081
31,255 20,070 14,985 2,150 68,460 76,404
24,570 17,677 14,520 1,420 58,187 68,034
8,845 7,272 2,440 1,605 20,162 20,567
3,825 3,525 1,260 755 9,365 10,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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