AoeStats
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Golden Pit

514670943Analyzed
2v2 RM · 15h ago on Oct 18, 2026· 58m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
855
+16
🇹🇷 Byzantines · Türkiye
854
+16
vs
🇷🇺 Japanese · Russia
846
-16
🇷🇺 Franks · Russia
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,386 9:44 22:59 37:33 ⚔ Scout Rush
30 1,742 9:43 23:23 44:42 ⚔ Scout Rush
23 1,352 9:10 26:37 41:23 ⚔ Scout Rush
20 1,175 12:06 23:21 43:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,260 13,865 19,155 4,100 61,380 70,005
25,960 17,982 11,560 4,950 60,452 68,000
24,860 19,054 7,810 2,660 54,384 59,255
21,795 16,148 6,500 2,945 47,388 52,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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