AoeStats
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Golden Pit

514639628Analyzed
2v2 RM · 19h ago on Oct 18, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
897
+15
🇮🇳 Teutons · India
853
+17
vs
🇹🇷 Celts · Türkiye
874
-16
🇹🇷 Tatars · Türkiye
873
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,558 9:27 29:07 —
24 1,322 12:11 16:56 46:19 ⛏ Fast Castle
19 1,034 9:42 19:46 33:37 ⚔ Skirmisher Rush
10 539 11:31 24:01 43:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,190 13,298 8,500 2,900 49,888 63,379
17,635 18,085 9,345 3,975 49,040 54,005
18,710 10,815 12,455 850 42,830 56,015
12,785 11,700 2,330 1,320 28,135 30,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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