AoeStats
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Baltic

511124674Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
630
+16
🇪🇸 Celts · Spain
610
+17
vs
🇫🇷 Poles · France
639
-17
🇸🇪 Varangians · Sweden
623
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 878 15:42 25:06 — ⛏ Fish Boom into Galleys FC
13 666 12:23 25:26 — ⛏ Fish Boom FC
11 549 11:08 15:57 — ⛏ Fast Castle
10 480 12:59 24:10 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,995 21,495 4,965 850 45,305 55,513
15,865 11,960 10,975 650 39,450 46,969
13,255 7,095 4,315 3,105 27,770 31,267
12,745 7,270 4,525 1,725 26,265 33,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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