AoeStats
← [Massa] Edo

African Clearing

513532882Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1407
+10
🇧🇷 Hindustanis · Brazil
1339
+13
vs
🇵🇾 Franks · Paraguay
1279
-12
🇵🇾 Maya · Paraguay
1256
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,804 12:35 31:59 46:05 ⚔ Scouts into Towers
47 2,242 12:00 24:49 — ⚔ Archer Rush
46 2,214 13:42 18:29 — ⛏ Fast Castle
44 2,100 12:41 27:08 43:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,775 14,375 9,955 3,650 42,755 45,988
9,640 13,366 11,435 2,250 36,691 42,544
15,000 12,818 3,480 2,800 34,098 35,374
14,210 8,842 6,120 1,475 30,647 33,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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